These things just keep coming, don't they? Third part of my four-part series, talking all about how Nintendo needs to strike a balance between the casual and the hardcore. Well, they currently need to create a larger market, and then strike a balance. Quite frankly the casual market is strangling the Wii faster than an astronaut without a space suit, but 2008 is looking to be a little better for hardcore gamers everywhere. Regardless...
Read: Four Problems Facing the Wii in 2008: #3 - Saturation of Casual Games
Oh, and this story was actually finished up on Wednesday. It just went up today because of time constraints with the editor. Which is fine, cause I needed a little break.
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