Monday, March 15, 2010

GDC 2010: "Micro or Massive: It's Fricking Tough to Achieve a Vision"

This little summary of a panel I attended at GDC was supposed to make its way over to 1up's Chiptuned blog, but it ended up getting lost in the hustle and bustle of the conference and never made it past my 1up page. Usually, I'd just remove the post and hold onto it for later, but I so enjoyed listening to/talking with PixelJunk Eden creator/multimedia guru Baiyon and Uncharted Co-Lead Game Designer Richard Lemarchand that I couldn't help but leave it up on 1up. Even though I'm not entirely sure anyone read it, it's still one of my favorite things that I've contributed to the site. Funny how that works, huh?

"Hey dudes, do we have these boxes backwards?"

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